The studio has, via the crafting of scores of CG creatures and characters, invented workflows for body and facial capture and developed tools to ‘solve’ capture data and add to the performance with keyframe animation and many other steps that make up the compelling final result.
Here we dive into a visual history of Weta Digital’s relationship with performance capture, including the major milestones the studio has been involved with in capturing actors and translating them into CG characters.
Read the full article in Befores and Afters.